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The search for an immortality potion has been going on for a very long time – apparently for thousands of years. My advice would be to instead make this concept into an NPC and use him when you get a chance to DM your own campaign.A mysterious liquid that was found in a 2,000-year-old bronze pot is said to be an “ elixir of life”. Archaeologists from central China’s Henan Province made the discovery in a tomb that belonged to a family from the Western Han Dynasty which dates back to the time period from 202 BC to 8 AD and the elixir was even recorded in ancient Taoist literature. When you try to cut off that finger, it grows a new you and the old you dies, or something weird like that. And if your luck changes in session one and a kobold stabs you to death, tough.Ĥ) If you and your DM play a lot of one-on-one and there's really no game to break, you have a cursed ring of regeneration that you can't take off. So anything besides age that you've survived, you survived because of random chance. But it's still an Epic Boon and when you get one you're forcing your DM to explain why no one else gets one, even though I promise you they think they have an equally cool character concept. As Epic Boons go, it doesn't have much crunch to it. The DM gives you the Lucky feat, but only they get to decide when to re-roll the dice and they only do so when it will annoy you.ģ) If you want to play someone who is unnaturally old, the DMG Boon of Immortality works, but it should be all you get. Does that sound like an awful character who's likely to get killed early? I think so, but after all, you said this was only about role-play, not making a character unkillable.Ģ) If all you want is a depressed character who is unnaturally lucky (or unlucky, from his point of view, since he keeps not being able to kill himself), there's a feat called Lucky that gives you advantage on saves 3/day. You play a totally normal character with a tragic past, tremendous survivors' guilt and suicidal depression. In order of least disruptive thing for a DM to offer a character, knowing that whatever he gives one player, he's gonna have to give to everyone:ġ) If all you want is to role-play someone whose entire family has died and who has survived several suicide attempts, no particular curse is required. I think you're going to need to compromise your vision and work with your DM. Yeah, I believe you're not trying to break the game, but breaking the game is inevitable here, as you've described the situation. I was heading towards the 'true immortality' boon, but i wasn't convinced, since that would mean he has to die to be reborn the next day.Īny ideas that i could suggest my DM? Thank you! And also not about making the character unkillable, but rather giving it tools to cheat death.īasically, i need to create a character that can escape death or have advantage on death saving throws as if he can't be killed due to a curse. It's not about making it game breaking, but give a nice role play to the session. That is his curse to bear, and i am trying to justify it by some trait, path, or boon. I am to play as a Tabaxi who was granted the curse of immortality by his god, so he saw all his family and friends eventually die, and failed to kill himself many times.
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I have been doing lots of research to make an immortal character for my campaign, and many people seem to talk about longevity or immunity to diseases, some say that if you get a character with high enough AC you can be unkillable. I have a question regarding immortality in 5E. Hello D&D Beyond community! This is my first post here.